A board-game idea can begin on a single sheet of paper.
The prototype often ends up spread across an entire table.
PixelVault.cards is designed to bring that fragmented process together. Its four main editors cover cards, boards, manuals and rules, and fictional banknotes, with additional tools for elements such as dice, tokens, boxes, spinners and graphics.
The emphasis is on prototypes rather than instant publishing.
Designers can work in physical dimensions, import their own images, prepare front and back layouts, handle safety margins and bleed, and create sheets for testing or printing.
That stage matters because many design problems appear only when a game is physically played. A rule becomes unclear. Cards contain too much information. A board is awkward to use. A forty-minute game unexpectedly lasts twice as long.
Prototyping is where those problems are supposed to emerge.
Pixel Vault also attempts to maintain visual consistency across the different parts of a game. Its card editor supports common formats such as Poker and Tarot as well as custom measurements, while Notice Studio handles covers and multi-page rulebooks. The banknote editor can create fictional currencies with values, series and printable sheets.
The commercial model is straightforward. Creation and project saving are presented as free after registration, users can maintain unlimited projects, and project files remain under their control. A €30 licence activates production exports for twelve months without automatic renewal.
The platform is aimed at game authors, prototype designers, gaming associations and role-playing communities.
For that audience, the essential need is not necessarily professional publishing software. It is the ability to move from “I have an idea” to “let's put this on the table and try it.”
Pixel Vault is essentially an attempt to shorten that distance.
